Atlora
A cleaner travel planning app for people who hate spreadsheets.
Updated todayA weird little lab for beautiful unfinished things.
Some become products.
11ish is a catch-all studio for experiments, prototypes, tiny tools, and strange ideas, a place where hobby projects either ship, evolve, or teach us something useful.
Featured Projects
A rotating shelf of tools, experiments, and prototypes. Some are live. Some are paused. Some are one good weekend away.
A cleaner travel planning app for people who hate spreadsheets.
Updated todayBritish 8-ball pool scoring, stats, teams, and real-time match tracking.
chalk.11i.shA small dashboard for tracking useful metrics without enterprise theatre.
One good weekend awayA personal relationship manager for founders, freelancers, and makers.
Paused, not deadA changelog tool for projects that are almost ready.
Sketching the shapeA workspace for reusable prompts, experiments, and workflows.
Useful alreadyBuild Logs
Short entries from the messy part of making things: decisions, dead ends, experiments, fixes, launches, and lessons.
The first version looked too polished. We pulled it back toward a lab notebook.
11ish · 3 min readA simple checklist for deciding whether something should stay a prototype.
Studio · 4 min readMost planning tools assume you want more structure. Maybe the answer is less.
Atlora · 5 min readExperiment Timeline
Ideas move through a simple loop: spark, prototype, test, ship, pause, or disappear. 11ish keeps the loop visible.
The idea appears, usually at the wrong time.
A rough interface exists. The project becomes clickable.
The messy middle gets documented before it gets rewritten.
A small group tries it before it becomes precious.
The project becomes a product, stays useful, or teaches one clear lesson.
About
11ish is a small technology studio for building in the open. It collects the tools, prototypes, experiments, and side quests that usually disappear into private folders.
Some projects are tiny utilities. Some become proper products. Some exist only long enough to answer a question.
The point is not to look busy. The point is to keep making.
The interface matters. The shipping matters. The taste matters.
Most ideas do not need a company. They need a weekend and a working prototype.
The process is visible when it helps others build, decide, or avoid the same mistake.